I wish I had something better to report for today. I spent the entire day messing (mostly unsuccessfully) with a new boss. Today’s clock: 9 hours and 1 minute.
Also, I just read this:
It’s pretty sad…those guys sold only 130 copies or so and have what looks to be a pretty good game on their hands. Just…no one bought their game.
It makes me incredibly worried about Tower of Guns…what if people don’t like it? What if no one buys it? What if it crashes for everyone? …indie life…
I don’t like to dump discouragement in here, but it’s part of the process I suppose. Perhaps tomorrow I’ll be back to my chipper self.
I forgot to log the most IMPORTANT thing I did yesterday: I made homemade fishsticks! I’m not a fan of fish, but bread anything enough and dip it in ketchup and you’ve got me on board. Anyway, after many, many past failed attempts at home breading I think I may finally be getting the hang of it.
Forgot to log last night…again
Here’s last night’s list:
- built l6r3b3
- built, lit, populated l3r6b2, l4r6b2
- added more spawns to l6r5b2
Pretty short list, but my clock hit jussssst about 8 hours.
I also spent some time painting on a salvatore project, because my brain wouldn’t focus on code. Here’s a fishy I made:
Anonymous asked: Do you accept weapon idea submissions?
I’ve got a pretty big list of things I want to do still in Tog that will take up more time than I actually have as it is..so I can’t promise I’ll add too many suggestions. Guns in general are tricky too, due to some technical limits in the gun code.
If you’d like to chat about your various ideas with the ToG community though, then please join us over on the forums at forum.towerofguns.com!
Looonnnggg day today. Here’s what I did:
further fixed issue with itemsstacking/breaking on level exit
playtested, checked door prefab changes for stability
further tested door mob-culling
build sanctum pre-boss connector hallway
adjusted door opening time
adjusted stat hud a bit
created new Moblist class, a master list of all posisble mobs/bosses/pawn
etc for future use in bestiary
scanned new sketches of mobs for bestiary
named all unnamed mobs, gave them all id numbers
add ceiling forced tilt volumes to all levels
mounted remaining IndieGameStand promo sketches, addressed envelopes and
prepped them for mailing
sorta fixed a bug where the mobs all immediately rush off to 0,0,0
added PIE detection to wipe session data on play so I could stop running
into bug where I have no health while testing :-/
Today’s clock: 10 hours and 59 minutes
Now I want a Doomsday Bunker!
It’s amazing some of the stuff you find on Netflix streaming. Anyway, I wasn’t as productive today as yesterday, but still did a few things:
- dropped off first batch of drawings for the IGS top contributors
- optimization: made it so old enemies despawn on entering a new room
- tested yesterdays’ item fixes
- culled loot, FX, etc from despawn chain
- built new clearmob kismet and wired into all M levels
- drew a bunch of drawings for the bestiary
Today’s clock: 7 hours and 14 minutes
back to the grindstone!
Back from vacation! Only 18 more days until the next build! Yipes!
fixed bug where you could stack certain items
fixed bug where you could break items if you used them and then exited a
fixed a bug where you could use items while in the stat menu (whoops)
made it so giant turrets cannot be champions, since thats almost always
certainly a one-hit kill
lots of very minor item tweaks (durations, recharge rates, etc)
fixed coll in l3r3b3b2, l3r2b5. l6r3b2a3, l2r4b5, l5r4b1, l5r3b1, l3r3b1,
added pause/break key support
added bump hurt to gumballmachine
fixed a clumsy bug where you could stack gunmods if you had multiple
adjusted gun pivots a bit more
fixed bug in elevator end/win chain
caught up on some correspondence stuff
spent 5 hours on an incredibly elusive death-chain stattracking bug. :/
Today’s haul: 9 hours and 1 minutes
I forgot to log yesterday, but I got a decent block of time in working on the stat UI. Then I went to a party where I watched Olympus Down on mute while playing Cards Against Humanity. It was interested how Morgan Freeman showed up in both at the same time.
Yesterday’s clock: 3 hours 19 minutes
Weekly clock: 42 hours 55 minutes
Today I continued work on the stat UI as well as tinkered a bit with some dialog trigger stuff.
Today’s clock: 7 hours 35 minutes!