Total Biscuit did a WTF is… Tower of Guns.
It’s now been a full week since Tower of Guns was released! Total Biscuit also just pushed a video of Tower of Guns live too:
Given TB’s past opinions on randomized games like Tower of Guns, I was worried he would be pretty harsh to the game, but he actually seemed to enjoy it quite a bit. The video was incredibly positive!
And, as a result of the video being released the day the Steam launch sale was about to end, Steam decided to extend that sale an additional two days. So please tell your friends—if they want to play ToG, they’ve got about 48 hours to save 5 bucks on the game!
Anyway, I need to get back into my daily logging of hours. I’ve still been working, but I’ve had trouble deciding how or whether or not to even log time spent on customer support—which has been pretty significant. It’s made continuing to work on development tasks over the last week pretty tricky, but I was already in the mindset that I wouldn’t get much done during this period, between the launch, customers, refreshing stats, and prepping for GDC.
BTW—if you’re going to GDC, please stop by the Indie Megabooth and say hello!
somuchtoseesomuchtodo asked: Hey joe, Great job on releasing a wonderful game. Seems like everything is going great for you. Did you happen to see that Northernlion did a video on your game? Wish you the best of luck.
I did see that! That was quite nice of him. I was hoping NL would do a video eventually since he’s such a fan of isaac and randomization in games. Thx for the kind words! :-)
quantumbread asked: I was really interested when I first saw Tower of Guns and I must say I was impressed great job on it! I am curious to know since you did this all by yourself(with your brother composing music) how long was the development cycle?
Development cycle was a little weird—I’d have to go back through my time log to see, but if I remember things right after 38 Studios closed I spent that summer learned as much as I could about Unrealscript. By September or October I had a pretty good idea of what I wanted to build, and then by PaxEast 2013 I was ready to show a prototype off in public. I then kept working on it for another year to build out the full game. I guess that’s about 18 months or so?
Anonymous asked: Always been a huge fan of twitch shooters games and roguelike games, and yet I never pictured a roguelike twitch shooter game. Thanks for making such an incredible game! I was wondering what issues you had trying to market the idea. When did you know the idea could start to take off?
Uh..i never had a huge issue trying to sell anyone on the idea, but that’s mostly because I just wanted to make it regardless of what anyone else said.
The biggest marketing quirk I suppose is that some people say the game is a clone of Paranautical Activity. To be fair, I was working on Tower of Guns at the same time as the PA guys (maybe even earlier, since I’m a slower developer than they seem to be—those guys are fast).
Either way, it’s not like I’m the only one who had the idea: aside from Tower of Guns and Paranautical Activity there’s also Fancy Skulls, Heavy Bullets, Rogue Shooter, Dead Pixels, and quite a few others popping up recently. I think anyone who likes FPS games but found themselves addicted to Binding of Isaac was bound to connect the two sooner or later!
Anonymous asked: This game is amazing! And it runs nice too! When will the game be fully optimized? When there's thousands of bullets flying at me, along with like 100+ flying things, it really drops your fps. Also, i really enjoyed caketown!
Well, unfortunately the bullets are where ToG hits hardest. The game is optimized currently to get well above 60 (usually 100+) on my rig, with drops never dipping below 30/40 in heavy bullet situations on my rig (which was once awesome, but is now 4-5 years old..so it seemed like a pretty good ‘general rig’ to aim at). However, the difference between my GPU and the era of GPUS right before hand was pretty significant. Also, the difference between solid GPUS and some of the more lightweight Intel Integrated stuff can be, unfortunately, severe. It’s all those dang bullets!
gamedesignnovice asked: Contrats on the launch! The game is great and has come a long way since the first public build you uploaded. Having lots of fun with it. Do you consider it a successful launch? I hope you get strong sales numbers, you deserve it.
I’m glad you’re enjoying the game! I’m actually not sure if I consider it a success or not yet…I think it’s still too early to know. Since it’s pretty much a one-man project, the “success” mark is significantly lower, but I have never been through this process before, so I don’t have too much to compare to. I will say that at any one time it seems like 80-100 folks are playing ToG on Steam. That’s pretty rad! (link: http://steamcharts.com/app/266110)
divadevcomics asked: Rouge like twitch based fps? Yes! You scratched an itch I didn't even know I had. Any planned dlc coming? If so can I go ahead and pay for it? Really just wanted to say thanks for an awesome game. Hopefully steam achievements will be coming soon. One last question, is this moddable? Steam workshop?
Thanks for supporting ToG! I’m not sure yet what the future plans are. For now, I’ll be pushing at least a couple of bugfix patches, and then I’ll be thinking about ‘next steps’. I’ve got a lot that I could do…so it’s just a matter of what I CAN do, given the time and resources I have, you know?If you —reeeealllllly—- want to help support me more… consider buying the game for friends! :-)
kaworu-hazuki asked: First of all, congratulations on the steam release! I've been playing your game for ages now and I'm really happy to see it on the front page. Second of all, do you have any sort of plans for Steam achievements? I feel like, with all the collectibles and whatnot, it'd be a really great addition!
Thanks! I’d love to do achievements, but I’ve got to think a little bit about how best to implement them. I’d rather not do it halfway. And I have to do some research still on the tech side of it. Thanks for supporting the game though!
Anonymous asked: I bought your game on steam and when I went to play it all I got was a blank screen except the mouse changed to the way it looked in the game and I could see the epilepsy warning at the bottom but that was it. I check my system parts to see if I meet the minimum requirements and they do meet the requirements yet it still does this. I searched the internet and the forums for a solution and could not find one. The only solution I found was using the humble bundle version but I bought it on steam.
Hm..so the humble version actually works…but not the steam version. That’s perplexing. Unfortunately, tumblr is not the best place to resolve these issues, so please post on on the steam community forums or on the Towerofguns.com forums and I’ll be better able to help—hopefully.
bbattel asked: So I bought your game tower of guns and when I run it all it displays is the epilepsy warning at the bottom right corner and the mouse changes to the in-game one but besides that it is just a black screen.
Wwhhhhhaat? Weird. Really weird. The epilepsy warning uses the same tech as the entire rest of the UI. My best guess is that perhaps you have an intel-integrated or older graphics card? Or potentially there’s some other conflict. Unfortunately, tumblr is not the best place to resolve these issues, so come join us on on the steam community forums or on the Towerofguns.com forums and I’ll be better able to help